Hm. I don't think this framework of play actually 'wants' to be compatible with any published module set on an Earth from 1850 to the modern day? For a not-even-obviously-adversarial example, OPERATION WEEPING MOUNTAIN is a module for CAIN, another urban fantasy investigative horror game, just one that frames the party as superheroes working for a shady secret organization.
Which doesn't seem compatible with a framework that presumes you'll be trying to hide which type of monster you are from the rest of the party.
I think what makes the boast true, is that to fix issues like that you typically only ever need to remove features and mechanics - never add them? For example you can completely cut each piece of the game that supports supernatural elements all together and use it to run an entirely mundane noir mystery. Like, literally just cut the last chapter and ignore the blacked out skill.
So I think an issue as small as how the supernatural investigators are framed would be a pretty easy fix.
My read is that "you're a team of edgy low-rent superheroes working for the MIB" is a fundamentally different proposition from "you're the serious urban fantasy equivalent of a PARANOIA troubleshooter team, i.e. entirely composed of the exact groups you're meant to be hunting, and very keen on not letting each other know about this". Not a minor aspect of the game at all.
Relatedly, I'm... pretty sure kaiju TRPGs exist, like ones where you play Godzilla and Mothra and so on, and I'm pretty sure Earth-based adventures for those would take some significant homebrew to make even vaguely compatible. If they don't, that just raises further questions!
Well it has to be INVESTIGATIVE at the very least - I don't think Gozilla and Mothra typically solve mysteries. (Though I'll admit, I'm not super informed of Kaiju lore.)
But yeah, I suppose it's true that it might not mesh well with a module that assumes you're playing a power fantasy game. But I suppose when they wrote that line they were more thinking of stuff that came before, your call of cthulu mysteries or even generic mystery modules.
EDIT: Wait, I was basing this conversation off of what it says about using other Modules in the BOOK ITSELF. I see now you're responding to the line above in the itch post. I agree the wording might need modification.
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Hm. I don't think this framework of play actually 'wants' to be compatible with any published module set on an Earth from 1850 to the modern day? For a not-even-obviously-adversarial example, OPERATION WEEPING MOUNTAIN is a module for CAIN, another urban fantasy investigative horror game, just one that frames the party as superheroes working for a shady secret organization.
Which doesn't seem compatible with a framework that presumes you'll be trying to hide which type of monster you are from the rest of the party.
Which is to say, it's a disconcerting boast.
I think what makes the boast true, is that to fix issues like that you typically only ever need to remove features and mechanics - never add them? For example you can completely cut each piece of the game that supports supernatural elements all together and use it to run an entirely mundane noir mystery. Like, literally just cut the last chapter and ignore the blacked out skill.
So I think an issue as small as how the supernatural investigators are framed would be a pretty easy fix.
My read is that "you're a team of edgy low-rent superheroes working for the MIB" is a fundamentally different proposition from "you're the serious urban fantasy equivalent of a PARANOIA troubleshooter team, i.e. entirely composed of the exact groups you're meant to be hunting, and very keen on not letting each other know about this". Not a minor aspect of the game at all.
Relatedly, I'm... pretty sure kaiju TRPGs exist, like ones where you play Godzilla and Mothra and so on, and I'm pretty sure Earth-based adventures for those would take some significant homebrew to make even vaguely compatible. If they don't, that just raises further questions!
Well it has to be INVESTIGATIVE at the very least - I don't think Gozilla and Mothra typically solve mysteries. (Though I'll admit, I'm not super informed of Kaiju lore.)
But yeah, I suppose it's true that it might not mesh well with a module that assumes you're playing a power fantasy game. But I suppose when they wrote that line they were more thinking of stuff that came before, your call of cthulu mysteries or even generic mystery modules.
EDIT: Wait, I was basing this conversation off of what it says about using other Modules in the BOOK ITSELF. I see now you're responding to the line above in the itch post. I agree the wording might need modification.
Snoop Suggestion:
Fueled by Obsession
W
Why is it called "Penetrative" HP
Because it tends to deal with weapons that penetrate and/or do damage to the interior of the body, as opposed to Superficial HP.
I mean my comment was mostly a joke but the wording seems a bit uh, suggestive :P